Welcome to Age of Primes! This article is going to introduce you to the mechanics of Age of Primes and build upon what you have already learned about the core rules of the game. Let’s look at the different mechanics that appear in this first episode.
Blitz is a keyword that appears on Followers. Blitz means, “When you recruit this character, refresh it.”
All Followers are exhausted when they’re recruited by a player, and while they’re exhausted they can’t duel or use any special abilities.
Cards with Blitz refresh as soon as they are played. You can duel with them or use their abilities the same turn you play them.
Blitz isn’t specific to any one House. Instead it appears in all Houses and on neutral cards.
Guardian is a keyword that appears on Followers. Guardian means, “This Follower can’t initiate duels.”
Followers with Guardian can’t initiate duels, but they can still be dueled against. The Follower at the front of your party is your Champion even if it has Guardian.
Some cards say, “This Follower may duel this turn as though it didn’t have Guardian.” A Follower affected by such a card still technically has Guardian even if is able to duel temporarily.
Guardian isn’t specific to any one House. Instead, it appears in all Houses and on neutral cards.
Raid is a keyword that mainly appears on Followers, although it can also appear on other card types (notably Actions).
Raid means, “If this deals lethal damage to an enemy Follower during your turn, it deals any remaining damage to the next Character in that party.”
“Lethal damage” here means any amount of damage that would cause the Follower to be defeated.
If the spillover damage after the first Character being damaged is still more than enough to defeat the second Character, the remaining damage will continue spilling over until it’s all been distributed. In this way, a single damage event from a card with Raid can theoretically defeat any number of Follower cards that make up the sum of it’s Might.
All of the damage from a card with Raid is dealt simultaneously, regardless of how many Characters are being damaged.
Raid has no effect if the card with Raid is damaging something friendly, and it has no effect during other players’ turns.
Raid isn’t specific to any one House. Instead, it appears in all Houses and on neutral cards.
Glory is a keyword that mainly appears on Followers, although it can also appear on other card types.
Glory means, “Each time this deals damage, you gain that much [PRE].”
Glory happens automatically at the same time the damage is dealt.
Multiple instances of Glory are redundant. (You do not gain extra PRE if a card has Glory on it twice.)
Glory is the Wren House mechanic and appears almost exclusively on Wren cards. Some neutral cards also have Glory.
Kickback is a keyword that mainly appears on Followers, although it can appear on other card types (notably Actions).
Kickback means, “After you play this card, if it’s your turn, you may play an additional Action or Hidden card this turn.”
Kickback grants the player an additional play this turn. This is an exception to the normal rule that a player may only play one card per turn. The player may only use this additional play to play Action cards or Hidden cards (they can’t play any other types of cards with it).
If a card has multiple instances of Kickback, the effect will stack. (You will get an additional play for each instance of Kickback on the card.)
Kickback only works on the current player’s turn. If a card with Kickback is somehow played during another player’s turn, Kickback has no effect.
Kickback is the Council House mechanic, and appears almost exclusively on Council cards. Some neutral cards also have Kickback.
Splice is a keyword that appears on Followers. Splice means, “When you select this card, you may perform its splice effect.”
The “splice effect” is the effect that appears after the word “Splice” on the card.
Only cards and effects that use the word “select” will trigger Splice. Other effects that say things like “Defeat all Followers” but don’t use the word “select” won’t cause Splice to trigger.
Splice only triggers if the player selects their own Followers that have Splice. Other players selecting the card with Splice won’t cause Splice to trigger.
The Splice effect occurs as soon as the Follower is selected. For example, if you select Lilac Dandy for an effect that will damage it, the Lilac Dandy will have its Might increased before the damage is dealt.
Splice is the Clarity House mechanic and appears almost exclusively on Clarity cards. Some neutral cards also have Splice.
Unique Characters are Primes and Followers which have a small diamond in front of the cards name (see Ginger Hind for example). Unique Characters represent special characters from the story setting.
Only one Unique Character with the same name may be in a player’s party at any time. If you recruit a Unique Character with the same name as a Character that is already in your party, the old version will be replaced with the new card. The old version is put into your trash. The new version will take its place in your party (it does not go to the front or back of the party).
Each House has several Unique Characters. Unique Characters are always rare, and often have special abilities that don’t appear on any other cards.
Hidden is a keyword that appears on Action cards. Instead of performing their effect right away when you play them, Hidden Actions are played face-down on the table in a special zone called your “hideout”.
Don’t reveal what a Hidden card is when you play it. As long as it’s face-down in your hideout, you can look at it, but other players can’t. Other players can know how many face-down cards you have in your hideout, but not what they are.
When the event or condition defined by the Hidden card is met, you can choose to reveal it in your hideout. If you do, turn the card face-up and perform its effect.
Revealing a Hidden card to is always optional. You can choose not to reveal cards in your hideout.
The Hidden card’s effect occurs as soon as it’s turned face-up. For example, this means that you reveal Overrule in response to a player performing an Action, Overrule will stop that Action before its effect can be performed.
Each House has several different Hidden cards that may be rare or common.
Episode I introduces the core mechanics to Age of Primes that will help define the game. Many of the concepts you have probably seen from other card games, making them familiar yet fresh. We designed these mechanics to be easy enough to understand, yet capable of increasing the difficulty level to match the level of the players. Don’t worry, its all uphill from here with future mechanics!
What you think of the mechanics of Age of Primes. Are they too easy? Difficult? Amazing? Let us know in the comments below or on our Facebook page! Also, if you have a topic idea that you would like for us to discuss, please feel free to let me know.
Until next time…